In Shush Prowler you play a museum curator who must shush all the noisy yet invisible patrons. To seek out these bothersome guests the player can either listen closely and follow the sounds or look into the mirror and see them reflected within. I always appreciate design that allows a player to discover the mechanics for themselves. Shush Prowler has feedback for every important action and the game provides safety early on with ample escalation to learn what must be done.
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